The host track will be closed (member & non-member), at 12:01 am on Monday prior to the Duel in the Desert regional event. You may practice up to 12am on Monday prior to the event, depending on the hosted clubs schedule. (There may be a fee associated with the practice.) Contact the host track.

New for 2017 … Duel races will NOT have practice on Friday before a regional event.

Each class will have one (1) – two (2) minute round of practice immediately following the driver/handler meeting with no more than (5) five cars on the track per round. At the conclusion of practice, heat races will begin after a break.

Events will follow USAC rules and format unless otherwise noted in this document.


Race fees will be $50 ($45 for early entry) for each car, per event, at all Duel in the Desert Series tracks.


Fuel will not be supplied by the hosting tracks. Fueling station information for the purchase of 89 octane fuel can be obtained by going to or to the individual tracks websites. Gasoline and methanol may be checked at various times throughout the event.

Pill Draw

At check-in, each driver will pill draw for their heat race position for each class in which they are registered.

(1) – Two (2) Minute Round of Practice

Cars are to be lined up based on the “Practice Lineup Sheet” provided to each driver at Sign-in with the “Class Designation” taped to the front of the car.


Tires will be marked after heat races. Marked tires must be used in A Mains. If lower main is required, additional tires may be used however the marked tires must be raced in the A Main. No right-side tires may be changed during A main event unless the tire is damaged or flat due to an incident during the race or warm up.

Tires for the double header weekends: Right side tires will be marked after heat races. You can run a new set of tires for the 2nd day event but must use that same set during the heat race and main event.


Heats and Lower mains will not have warm-ups and will roll and go, unless otherwise directed by the Race Director however either all lower mains will not have warm-ups or will have warm-ups to maintain consistency throughout all classes. If a car comes into the hot chute during the roll and go and returns to the track, they will be placed at the tail of the field. A-mains will have a (30) thirty second warm-up. If a car comes into the hot chute during the A-main warmup and returns to the track prior to the end of warm up, they will keep their spot in the field.

If there is a caution during (30) thirty second warm-up, clock will not stop. If red flag during (30) thirty second warm-up, clock will stop at red flag and resume with green flag.

Lap Counts

Class Lower Mains A Mains
Red Rookie 15 Laps 20 Laps
Blue Rookie 15 Laps 20 Laps
Juniors 20 Laps 30 Laps
All Others 25 Laps 40 Laps

Work Rule

Once the lineup is set on the track, there will be a (5) five lap work rule. Your car must be on the ground and rolling, prior to the five-lap work rule expiring, to re-enter the track. The race director will have the final call as to “if” a driver was on the ground rolling before the end of the work rule.

Time Limits

All lower mains will have a time limit of 20 minutes, including rookies. All A main events will have a 45 minute time limit. If there is a red flag situation, the timer will stop and restart when the medical has been released. The timer will not be stopped when red flag is used to lineup cars.

Time UP under Green

If time expires while the green flag is displayed, the race will continue until a checkered, yellow flag or red flag is displayed. The race finish will be the last completed lap with adjustments for strikes and lapped cars.

Time UP under Yellow

If time expires while the yellow flag is displayed, the race is over and a checkered, flag will be thrown. The race finish will be the last completed lap with adjustments for strikes and lapped cars.

Race Director Authority

The Race Director has the authority to DQ a driver. See the USAC rulebook for a complete listing. The Race Director’s DQ cannot be protested. The Duel in the Desert Series will handle the following calls as follows:

DQ Flagrant or Deliberate Rough Driving
DQ All four wheels under the speed breakers to gain an advantage
DQ Disobeying flags
DQ Signaling to Driver by Handler under green flag
DNF Car being operated in an unsafe manner
DQ Making repairs or adjustments on the track
DNF Three chargeable strikes
DQ Improper wearing of safety equipment
DQ Defensive Driving- 2nd offense (Blocking)
DNF Loss of driver related safety equipment
DNF Liberation of fluids on track under green or yellow flag
DNF Loss of ballast during a race

Tech Procedure

Top 3 main event finishers need to go to the designated impound area. At the conclusion of race day, a minimum of 3 classes will be randomly drawn for tech inspection.

Tech will be conducted at a designated area and only the following will be permitted access when tech is being conducted: Host Club’s Tech Director and his designees, Handler of car, Driver of car, one other person (i.e. engine builder), Duel in the Desert Representative, and Race Director. Regional tech decisions are final for regional points.

Safety Check Procedure

All cars must have a USAC safety sticker. The hosting club’s safety director should be available to complete any needed safety checks and provide stickers. Cars without a safety sticker after the lower or main event will receive a DQ.

Staging Area and/or Hot Chute

NO tire warming devices permitted on the grounds of the racing event.
NO heat guns allowed in the hot chute or staging lanes. Heat guns are allowed to clean tires in designated areas.
NO fueling while driver is in car or in hot chute or staging lane.
NO engines cranked in hot chute or staging lanes.
NO smoking or e-cigarettes

Code of Conduct

ZERO TOLERANCE. Unsportsmanlike conduct, by child, parent or handler will not be tolerated. Unsportsmanlike conduct includes but is not limited to vulgar or derogatory language, hand signals, verbal or physical threats or assaults on another participant, official, scorers or other persons attending the event. Anyone found in violation of the Zero Tolerance Rule could result in zero points for the race event and/or race suspension, determined by Duel in the Desert representatives on site at the event.

Chief Stewart / Race Director

If you have a question about a call or line-up position, you may ask the Chief Stewart / Race Director, ONLY under a yellow caution. Code of Conduct should be adhered to otherwise it is at the discretion of the Chief Stewart/ Race Director to issue warnings as defined above in the Code of Conduct. Remember, calls cannot be reversed and therefore complaining about the calls to the Chief Stewart / Race Director is prohibited. You may however question the line-up position to receive clarification on the strike(s).


Drivers, handlers, event attendees are NOT permitted to approach the scorers at any time as it relates to the event; finishing order, calls, scoring results, etc. Approaching the scorers will result in a disqualification from all events in which the driver is registered.

2017 Duel in the Desert Region Points Format

There are no throw out races and we will be conducting 5 races this season.

All competitive classes will run a max of 12 cars in A-main. In the event a class has 13 or more cars, lower mains will run, with a max of 10 cars in the A-main

Red Rookie classes will run a max of 8 cars in A-main. In the event of 9 or more cars, separate A mains will be run. Top 4 in lower mains transfer.

A – Main Race Points
1st …………………60, 2nd ……………….. 57, 3rd …………………54, 4th ………………… 51,
5th ………………… 48 6th …………………45, 7th …………………42, 8th …………………39, 9th …………………36, 10th ………………..33, 11th ………………. 31, 12th ………………..29,

B – Main Race Points
1st …………………0 – transfer, 2nd ……………….. 0 – transfer
3rd …………………0 – transfer, 4th ………………… 0 – transfer, 5th ………………… 25
6th …………………23, 7th …………………21, 8th …………………19
9th ………………… 17, 10th ………………..15 (alternate started)

With the exception of the class champion, there will be no tie-breakers. The tie-breaker for class champion will be based on the number of A-main wins. If there is still a tie after that, it will be based on the number of second place finishes, if a tie still exists then it will be based on third place finishes and subsequent finishes until there is no tie.

NOTE: No refunds for rainouts. In the event of a complete rainout, first place points will be awarded to all registered drivers. Duel in the Desert Representatives will have final authority to make up races. Note: Points are based on the individual race. If race is half over, the race will count as timed out and drivers will receive points of their actual finish position. If less than half over, all drivers of rained out classes will receive first place points.